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TS3DTK_VERTEX_LIT

A vertex with color information without texture coordinates.

Declaration:

TS3DTK_VERTEX_LIT = record
  X: TS3DTKVALUE;
  Y: TS3DTKVALUE;
  Z: TS3DTKVALUE;
  W: TS3DTKVALUE;
  B: BYTE;
  G: BYTE;
  R: BYTE;
  A: BYTE;
end;

Fields:

Description:

This record is used to draw triangles without any texture applied to them (ie. gouraud shading). The W field is ignored and only exists so that the same vertex data can be used for both textured and untextured rendering.

Unit: S3DTK

See Also:

TS3DTK_VERTEX_TEX


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