[Previous] [Next] [Up] [Home] S3D Pascal Bindings
TS3DTK_RENDERER_INITSTRUCT
Renderer creation parameters.
Declaration:
TS3DTK_RENDERER_INITSTRUCT = record
initFlags: ULONG;
initUserID: ULONG;
initAppID: ULONG;
end;
Fields:
- initFlags - Flags for renderer initialization. Can be a logical OR of any of the flags mentioned below.
- initUserID - Reserved and must be 0.
- initAppID - Reserved and must be 0.
Description:
The flags field must be one of the following:
- S3DTK_FORMAT_FLOAT - Vertices use a floating point format.
- S3DTK_FORMAT_UVRANGE - Ensure the UV coordinates in texture mapping are within a range of 128 units. Setting this flag can make things a bit slower.
- S3DTK_FORMAT_XYRANGE - Ensure the XY coordinates when rendering are always within the rendering viewport. Setting this flag can make things a bit slower too.
Using this type is not really necessary as S3DTK_CreateRenderer will assume all of the above flags when a nil pointer is passed for initialization.
Unit: S3DTK
See Also:
S3DTK_CreateRenderer
[Previous] [Next] [Up] [Home] S3D Pascal Bindings